//header( 'Location: http://annemariemaes.net/' ) ; so-on.annemariemaes.net

so-on.annemariemaes.net

 

 

 

 

 

 

 

NEWS
WOMEN EMPOWERMENT AND ECO-TECHNOLOGICAL SOLUTIONS
BIO
INSTALLATIONS
PERFORMANCES
WORKSHOPS
BLOG : OPENGREENS.NET
TEXTS
LECTURES
STREAMING AUDIO
STREAMING VIDEO
UNAMAS ARCHIVES
LOOKINGGLASS ARCHIVES
UPGRADE!
sitemap
 
    
newsletter
   


 

BACK:
notovo: a research from noise to voice  

 
notovo/ researchnotes 02
todo list     print
 
monday january 23, 2006
 
sound
headphone spatialization uitzoeken
- maxpatch die realtime convolutie kan doen met HRTF files
- dynamische besturing:
- volumes realtime besturen: volume wordt enkel bepaald door afstand van geluidsbron
- delays realtime besturen: delaytijden uit soundhackfiles destileren
- HRTF-files realtime interpoleren
- korte HRTF audiofiles (12 stereo files van ieder 128 samples?) uit soundhack halen

- MaxMBROLA~ phoneme lists aan elkaar aansluiten tijdens renderen
- maxpatch: phoneme-list-coll auto-creation.
- voices testen en kiezen.
- talen testen.
- MaxMBROLA~ op quad G5 2,5 GHz testen.

motion tracking
- check headphones possibility [different colors/shapes of 'antennas']
- infrared
- specific paths?
- specific behaviours?
- linked with specific texts/ semantics

visualisation
- realtime visualisation of the score in jitter

presentation
- onsite [listeners and score projection]
- online [website/webcam]
- connected interaction with listeners on multiple locations

texts
- selection [flusser/ heimat und..., stein/ composition, beckett, ...]
- phonemes lists
- voices

performance
- patch [sensors?]
- controller interface
- connected interaction with listeners on multiple locations
- realtime text input [harry server?]

sensors
www.cycling74.com eowave and I-cube
www.makingthings.com teleosystems
www.electrotap.com

- check gebruik van sensors tgo. motiontracking door camera
[EMFsensors, acoustic sensors, motion/orientation/distance sensors, touch & proximity sensors.

remarks
the virtual sound environment is mapped unto the real environment. people move around with wireless headphones. there are minimum 12 [virtual] soundsources, 12 mbrola voices.
there should be an audiointerface for 4 or 8 wireless headphones.
check the capacity of a quadG5Mac.
if 8 headphones, people will hear the same rendering of the voices, but soundsources are only spatialized individually.
if 4 headphones, an individual soundexperience can be rendered. this demands much more processing capacity: 48 [4x12] instead of 12 voices have to be rendered in realtime.

we must implement an 'hot spot' for each 'headphone/person'.
on this hot spot, voices come together and text is understandable and generates meaning.


 

 
 

so-on --- koolmijnenkaai 30/34 --- 1080 brussels --- belgium
soon♥so-on.annemariemaes.net --- tel +32 2 410 9940